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Smile For Me

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Release May 31, 2019Windows, Mac

An unconventional first-person Point-and-Click Adventure about making people happy!

Press

Smile For Me was the first project by the creative duo of Day Lane and Yugo Limbo, with development beginning in April of 2018. The two artists met on Tumblr and began work on the game's prototype within a week. Yugo's love for multimedia materialized into the game's collage-art and live-action puppetry, while Day's desire to create immersive, nontraditional mechanics resulted in the game's nod-and-shake controls.

Smile For Me was created remotely - with Day located in New York, and Yugo in Michigan, later California. Long phone calls were spent dreaming up the surreal stew that is Smile For Me. The first playable demo was completed in October of 2018, and a beta followed in early March of the following year. The game was released on May 31, 2019 on Steam and itch.io, for macOS and Windows.

Smile For Me draws inspiration from the likes of Bernband, Psychonauts, and the LucasArts adventure games.

Press Assets

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